Can people extract the meshes, etc from the web player? I have lots of low poly models I’ve used for 3d art and most of them have a ELUA that prohibits redistribution of the model which means I can’t really use my arsenal of models for creating 3d games. But if it’s not possible to extract or otherwise obtain the models from the web player, I can use them.
I guess same question for i-phone though I currently have no plans to make anything for the i-phone.
Thanks!
It is possible to extract meshes from any game, built with any engine. It’s more difficult to do so from webplayer bundles, but not impossible.
The EULA is referring to you selling or sharing the models, not (I hope) using them in your game. It is not your fault if somebody extracts them from your game and re-uses them, but to be honest that type of person is more likely to just download those same models from a warez site in the first place.
Check the details of your agreement with whoever created these models, maybe on the web site they came from.
These aren’t game models but rendering models and the EULA specifically states they cannot be used in games where the meshes can be extracted. I can do 2d games or 2d elements of 3d, but no 3d if there is any possibility of someone getting the meshes from it. I’d hoped the web player would be a legit way around that. Guess not.
The models will be sent to the graphics card for processing at some point, and there are programs allowing you to pull that info out of the graphics and save it. There really isn’t to much of a way to protect any asset. After all the computer needs to understand the asset in order to do anything with it. Unless I am misreading what you are saying, that EULA is either way over the top, or you are reading too much into it 
It’s models I’ve bought from DAZ and Renderosity which both have the EULA that specifically address games and other applications that allow people to yank their models out. I can make all the sprites I want. Just can’t in any way share the actual mesh. most of them have way too many polygons to be at all useful in making games, but they do have lower poly versions of their main models which would be perfect for making games… But they don’t allow it… But they have recently started selling “permission” to use their models in games. Same models, just 5x more expensive. I may just start using some of them and keeping track of which I use and shoudl I go public with the game, I’ll buy them all with the game license. Until then, I’ll just use many of the free (and a few premium) game models I’ve gotten. I’ve more than enough to do some games, I just like to dream big. 
Unity does not allow to yank it out.
That clause normally means “engines that contain the models as direct model files in the file system / a zip”.
Unity does not do that, it processes it to an own internal format so no its not just copy pasteable, you need to know what you do.
And grabbing of the stream to the gpu actually only works for the base pose on animated meshes, the rest is “untouchable”
Your main problem is just that 97.5%+ of all daz models are totally overpoly for realtime usage and either run bad or don’t run at all due to violating the 64k rule