I have written a project which allows you to navigate large terrains using streaming.
Now, when I run the application in standalone or using the development web player plugin it runs fine, but when I use the normal web player plugin I continuously experience very noticeable stalls while navigating the terrain.
Does anyone have similar experiences, or does anyone know what might be the cause of this ?
edit: so I’ve upgraded now from 3.3 to 3.4 and where I previously had a framerate of 350 (editor and standalone) I now have a framerate of 40. The good news is that I can profile now since it also occurs in builds that I can profile. It seems that I get 100ms stalls caused by “Application.Integrate Assets In Background”.
Any help would be appreciated.