The Editor shows nice high resolution textures but once compiled as a Unity Web Player, it looses its resolution. Yet I have the Quality Settings to “Fantastic” in the Inspector.
Did I miss something?
It is most likely due to LOD (level-of-depth) or NPOT (Non-Power Of Two resolution), where the further you go or if it is in an odd resolution, then it graphically will lower quality to help with performance within unity.