How does the web player, full screen compare to the performance of a stand alone build? If I’m running Indie and would like to test it out on a PC, will the web player utilize most of my PC’s hardware? How does that performance compare to a stand alone build specific for the PC?
The rendering engine is the same, except with a standalone the user can switch the resolution and quality settings when it’s launched. You must set the resolution of the webplayer before you build (Edit>Project Settings>Player), and when you switch a webplayer to fullscreen, it scales that rez across the whole screen.
Also, plugins and file I/O on the local machine aren’t supported in the webplayer for security reasons.
By “almost the same” I mean the are minor platform differences. E.g. in standalone, we create the rendering window ourselves, while in the browser that’s a sub-window inside the browser. Or the WWW class performs downloads using separate library in standalone; and it goes trough the browser in web player. And so on.
Functionality and performance wise, both standalone and web player are using the same code. (and I omitted “almost” here :))