hi all,
Its said in the documents of Unity 3D that importing plugin is disabled in the web player mode.
And my problem is very close to this.
I made 2 .Net Dll file that i am using in My game.
one that contains a webservice call with in one of the function of the Dll using a web reference and the second Dll with a simple function with out any webservice call or with out any Web reference.
And now the problem:
While i run this in the standalone mode in Windows i get the result from both the dll function. Ans as soon as i build and run this in Web player mode from unity, the game starts, but i dont get the result from the function called from the FIRST dll that which contains a web reference call. But On the other hand, i get the proper result from the other second DLL that which doesnt use any web reference.
why is this happening?? is there anything that i need to take care while i use a web reference DLL in my Game?? Or Do u think i had done anything wrong in this procedure. pls let me know your feedback. Bcos i need to solve this issue very urgently.
If possible provide me the procedure or precautions if i need to take care of.
Any suggestion would be most appreciated.
Thanking every one in Advance