stdout:
stderr:WARNING:root:–separate-asm works best when compiling to HTML. otherwise, you must yourself load the ‘.asm.js’ file that is emitted separately, and must do so before loading the main ‘.js` file
warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 3 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unresolved symbol: glGetInternalformativwarning: unresolved symbol: _ZN4FMOD13DSPConnection6setMixEfwarning: unresolved symbol: glUnmapBufferwarning: unresolved symbol: glMapBufferRangewarning: unresolved symbol: glFlushMappedBufferRangeTraceback (most recent call last):
File “C:\Program Files\Unity 5.6.0b4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc”, line 13, in
emcc.run()
File “C:\Program Files\Unity 5.6.0b4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 2029, in run
subprocess.check_call(cmd, stdout=open(wasm_text_target, ‘w’))
File “C:\Program Files\Unity 5.6.0b4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\subprocess.py”, line 542, in check_call
raise CalledProcessError(retcode, cmd)
subprocess.CalledProcessError: Command ‘[u’C:\Program Files\Unity 5.6.0b4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\binaryen\bin\asm2wasm’, ‘F:\PortfolioViewer_Unity5.6Beta\Temp\StagingArea\Data\linkresult_wasm\build.asm.js’, ‘–total-memory=268435456’, ‘-O3’, ‘–mem-init=F:\PortfolioViewer_Unity5.6Beta\Temp\StagingArea\Data\linkresult_wasm\build.js.mem’, ‘–mem-base=1024’, ‘–wasm-only’]’ returned non-zero exit status 3
Developer builds ran for me in both Nightly and Canary, but normal builds did not. Then normal builds just stopped building at all. Still pretty fragile, but super encouraging that it’s there at all now. Very hopeful.
Howdy! This bug looks super similar to the problem I’m having. From what you learned from this one can you see what might be causing me problems still in 5.6.0b7?