Hi all,
I have been trying to ‘port’ our WebGL game (http://snowfight.io) to wasm - see how/if it affects memory, filesize and performance.
However, I am constantly getting a integer overflow (Firefox 52) and integer result unrepresentable (Chrome) as soon as the game starts.
I would like to enable full exceptions but the editor keeps crashing on asm2wasm.exe - see WebAssembly Build Failing - Unity Engine - Unity Discussions as well
Anybody experience similar issues?
-Pieter