Having a real problem with Webcam textures on iOs. I render the webcam (mobile phone camera) to a Raw Image (with an unlit two sided material on it) and fix the aspect ratio to be correct.
It works on Android perfectly, but on iOs the Raw Image isn’t showing up, not black just completely not there.
I have checked my permissions flow and that all seems to be fine (asks for permissions, gets them, looked on ios app settings to check). I am running this on URP - Medium default settings.
I am not sure what setting could be causing this to not show up?
Seems this user might have a similar problem - https://answers.unity.com/questions/1714011/webcamtexture-urp.html