webcam texture not scalling

hey everyone,

im having a problem where my webcam texture will not change size at all

ive tried using the following with many different values

webcamTexture = WebCamTexture(128, 128);

and tried using

WebCamTexture.requestedWidth = 128;

WebCamTexture.requestedHeight = 128;

and it still returns the webcam as 640x480

any input here? im using unity pro with a microsoft lifecam for desktop build

web cam (hardware-wise) have several supported resolutions. When you request width/height - unity will try to match those against available modes. It seems that your camera do not support res less then 640x480, so live with that ;-). Anyway, what is the problem with having a bit bigger texture? 8)

even going bigger didnt help, I searched and found other treads that had the same problem with the lifecam, its just a bug,

I’m live time effects processing the image, higher res causes lag