Hello
I applied a texture to an rawImage, and want to use it as background for some 3D-Objects. I thought about using diffrent layers for the background and the rest of the scene an render it with to diffrent cameras, culling masks, clear Flags and depth. But that didn’t work as expected. I tried something similar with the gui in 4.3? (not sure about the version) and it worked. Bt know it even dosen’t work with a texture or a simple solid color at the raw image.
So how can i can i apply a texture (or a simple image) as background vor my 3D-scene? But i a way, that it is indepandent of the size of the 3D-objects, that means, without using a simple plane as background ?
Thanks and kind regards.
Asta