WebCamTexture - Changing size at runtime

Hi,

I am trying to achievement something that seems so simple, yet I can’t make it work.

I want to start the WebCamTexture with a 640x480 resolution.
Then I am doing some process on it.
When it’s ready, I want to take a highRes photo (4096x4096 for say)
and then switch back to low resolution.

Is there a special way to do this?

Looks to me like any “photo app”
Display preview… → Photo → Display preview … and so on.

I’m unsure if this will work, but what I’d try is to Destroy your original texture, construct a new one for the ‘photo’, then when you’re done, Destroy it again and re-make your video one.