Using unity 6.0 preview allow me to test disable splash screen. And it then cause crashing because my scene just call WebCamTexture.Play from the Start of the first scene
Enable splash screen seem to delay the initialization and let it work properly. But disable splash screen crash the game suddenly. And I need to use yield return new WaitForSeconds(1) in the start before webcam play to avoid it
I’ve encountered this issue as well in 2022.3.55f1. On Android the app crashes when WebCamTexture.Play is called before the 2nd frame. I delay the call by 1 frame and it works. This is a serious regression, this was not present in 2021.3.29f1. It is also fixed by enabling the Unity Splash Screen. It sounds like an internal initialization issue.