Hello,
I created a directshow filter to create a virtual webcam device. It works with most software (VLC, Virtools, GraphEdit).
But when I try to use it with WebcamTexture, I get this message :
For information, if I was using a bad name, the error message would be
So, Unity sees my device (it appears in WebcamTexture.devices) but seems unable to use it. Why?
How does unity manage webcam devices in comparison with other software?