Hello community,
I am developing a Windows standalone application using a homemade plugin in OpenCV.
The project is working perfectly in the editor, but when I tried to deploy it, I realized the camera was not working. I tried to remove all the dependencies regarding OpenCV so I just let the most simple example of the WebCamTexture, even with that, the camera is not feeding a 2D Texture.
I have executed the standalone version with 4 different computers using the last version of Windows 10, I saw that project is working perfectly in my personal computers but not in my workplace computers.
I already tried these solutions:
- Checked the camera permissions.
- Checked the lights of the webcam, sometimes its blinking and sometimes the lights are off.
- Installed the last drivers of my webcam. (Logitech BRIO Ultra HD Pro webcam)
So, my question is:
Is it possible that Unity had some OS dependencies when it’s using the WebCamTexture?
Thanks in advance for your answer!