Thanks @jukka_j
It was actually the response from one of those developers that promted me to ask you, Michael from Crazy Minnow (Salsa) wrote this when asking about WebGL audio:
“This is not something we plan to implement. The issue on WebGL is that it’s the only Unity platform that is using a completely different audio framework, a non-feature complete wrapper for Web Audio API. Although Web Audio API is rather feature rich, much of it was not implemented in Unity’s wrapper. Additionally, audio processing is not closely related to microphone handling in Web Audio API.”
Amplitude for WebGL page-2#post-7169140
From what I’ve been reading on the forums you have your hands full and I’m guessing any development in this regard is a low priority.
Thanks as always,
Nathan