My project doesn’t work in IE11 when building with Unity 5.6. I create a new empty project and build it directly in WebGL, but it has the same error : an exception is thrown in UnityLoader.js “InvalidStateError” in UnityLoader.Compression.decompress :
With Unity 5.3 building, there was no problem. Is there something specific to do in Unity 5.6 to be compatible with IE11 ? I didn’t find anything about it
Thank you
edit : I’ve also tried to set “compression format” as disabled, and check “development build”, but now the error is in UnityLoader.Compression.brotli.hasUnityMarker : Math.log2 => log2 is not found (in french : L’objet ne gère pas la propriété ou la méthode “log2”)
edit 2 : I add “Math.log2 = Math.log2 || function(x){return Math.log(x)*Math.LOG2E;};” in the index.html page, now I have the same error as before : “InvalidStateError”
Awesome!!! Thank you so much!!! @Jonattan
Please still keep someway to use unity WebGL On IE11 even if IE11 doesn’t support Audio API. Please ! Please!! @Schubkraft