WEBGL Addressables can't be built - 'RenderStreamingSettings' does not exist in the current context

Hi i’m getting tons of errors on RenderStreaming when i try to do new addressables build .
For some reason , even when i do #if !UNITY_EDITOR it dosent’ get solved.

Anyone knows if these can be ignored for the addressables build?

The name ‘RenderStreamingSettings’ does not exist in the current context
The type or namespace name ‘WebCamStreamSender’ could not be found (are you missing a using directive or an assembly reference?)

Unity Render Streaming does not support WebGL.

Hi i know it can’t be supported but anyone knows of a way for the addressables build to ignore these errors? i tried to do #if !unity_editor

but somehow it still dosen’t clear the errors. The errors only show up when i try to do a new addressables build.

Hi, have you solved the issue? If no, please tell me the precondition of your issue.

Hi couldn’t solve it. Even after commenting it out it is still detecting and triggering errors. Thus my webgl build is stuck for now :frowning:

But i will instead create a new repo and switch to webgl to try to replicate. If i can replicate it on a new repo (With the samples) then i think i will log an error ticket so that it is easier to fix. If can’t then its mostly my own stuff and will investigate further. Thanks for replying

Hi, Have you replicated the error on a new repo?

Hi there i did attempt on a new repo and it appears there is no issue. I checked back on my original repo, and it seems fine.

For some reason i think the saving #if !unity_webgl #endif did not get captured / saved well. I will be doing more checks later on webgl and will revert back if anything persists. Thank you so much for following up