Hello All
I’m trying to do WebGL builds and load content with addressables
and know this can be challenging…
Everything work fine in Editor
but the minute I move things to my web server, I either don’t get models or if I do I get pink textures
even though all models and textures are marked as addressable, the groups are defines as remote and the profile too
I am trying a few different web servers in case the problem is CORS
Any ideas about loading (and unloading) scenes as addressables in WebGL?
I am looking for help (hire) someone to define a good workflow for me for Web3
Thanks in advance!
~b
If there’s any error, you can find it in browser’s console. Post errors here may help.
1 Like
Thank you @OceanX000 !
I just did and it said access was forbidden, so I changed permissions on the site and it worked!
But
1)
the WebGL export seems large,
I have to include other scenes in the build obviously
but
after I build the addressables To the Server Data
can I delete the objects to be remotely loaded from all the scenes
before I do the final WebGL build?
(Note I seem to need to incl the other scenes in the Build Settings for the scenes to load even from remote data)
- Do you know off hand of the best way to unload a scene loaded from an addressable w something like a
Addressables.ReleaseInstance(scene) ?
Thanks!
~be