WebGL and Code Stripping

I’ve read the documentation located here Unity - Manual: Managed code stripping however I’m still running into issues related to function definitions, and their subsequent calls, being removed upon running a build. I’m unsure what more to do to prevent the code from being removed as other methods defined in the same way aren’t removed.

Can you give us some details about what functions are removed and which ones are not? For example, are all of the removed functions in C# code in the project, or are they in managed assemblies?