Hi there!
I’m making a webGL based multilingual game. I have necessity to include Chinese and Russian among the other languages. The game is also published with webplayer and with this version everything runs well. The text is correctly shown in all required languages.
When it comes to webGL, though, I have problems. Chinese and Russian look completely broken. I’ve read around that webGL, for performance reasons, only has a Latin character set and in order to show languages based on other character sets, I should move to different fonts and include them in the fontlist.
So I’ve tried the Arial Unicode MS font (I read in another thread that it should have all necessary characters) and I’ve put it into the Font Names I’m currently using for fallback. Here is my setup:

Is there something else I need to setup? Even like this it doesn’t work…
Can you help me on this? Thanks!