Hey guys i have a major problem with Unity Visual Scripting and WebGL.
I tried to upload my game on the web. Once i Build and Run the game in WeBGL the functionality of the game is totally broken for some reason. I am using Unity 2021. I tried also with 2020 and 2019 still the problem is the same. For example my player object is rotating towards mouse, and when it is build in WebGL this functionality is not working.
Can you reduce the application to only the part that is not working, and post the code that fails?
This is one of the Flows that are not working in WebGl
. This is the logic for the Player to rotate towards the mouse rotation
Oh, this is using Flow. That is actually the first time that I hear of a WebGL bug around this. Would you be able to report your test case as a bug using the bug report tool? If it is small enough to examine by hand, our QA should then be able to verify it, and help towards a workaround or a fix.
I send it 3 or 4 days ago…
Thanks, the report is very much appreciated! If you don’t hear back by the end of the week, please ping back, along with a bug report number (or exact title), and I can see if I can dig up the report in the database.
If i dont resolve this problem that is taking me almost 2 weeks i am deleting this engine and will go with Unreal
but anyway i will remind you.