Hello
I’m experiencing some (BIG) issue with WebGL and standard shader.
With normalmaps i get many artifact. Here some screenshot:
I see that in Unity 5.3.0f1 the situation is a little better… but still can’t get rid of these artifact.
I am missing something? There is some workaround?
If this is a known problem… any eta for a fix ?
There was a late regression in our 5.3 standard shader improvements for webgl, which is getting fixed in 5.3.0f2 - please re-test using that when it is out (I guess some time this week).
So, if you still get this in 5.3f2, please file a bug report with a repro case, so we can investigate what is going on. Please post the case number here.
FWIW, the standard shader has seen significant improvements for WebGL in 5.3, which should fix most of the issues people have seen. But there are also still differences remaining between the desktop version (which I expect to go away in 5.4), so I’d have to check this project to see if this is expected due to those differences, and if you can work around it.
I have tested too and I am experiencing similar problems with simple metallic material generated by substances.
The visual artifact seems be generated by normal maps.
In my case, as in this situation, seems that normal maps are note correctly rendered (especially with metals) if tilables.
Please, Jonas keep us updated about the test feedback for this bug.
Good luck!
Unity 5.3 webgl problem with standard shader too…
The problem seem be normal map. If i leave the slot empty I see a lot of artifact in the reflection.
If I use a map (but i don’t always need) artifact seem disappear but the value of normal map doesn’t work. It is always 1.