Hi, most of my project is packed in asset bundles. Target is WebGL 1.0, using 2017.3.0f3.
It works fine in the Browser but in the editor all my shaders/materials seem to fail. Most materials are magenta and some standard shaders only show color without any shading. Once I switch the shader in the inspector it works fine again.
Seems to be a shader missload, how can I fix this?