Webgl assetbundle download

Hi, I have an issue when using the WWW.LoadFromCacheOrDownload function in WebGL. The filename get cut from the URL.

Debug.Log("URL : " + URL);
			WWW www = WWW.LoadFromCacheOrDownload(URL, m_Version);
			yield return www;
			if (www.error != null)
			{
				Debug.Log(www.error);
				if (i_Callback != null)
					i_Callback(null);
			}

With that code, I get something like this :
URL : https://MyGameAddress/Release/template_WebGL.unity3d
index.html:29 starting www download: https://MyGameAddress/Release
WebGL.js:5840 GET https://MyGameAddress/Release 404 (Not Found)

and if I try to access the file at https://MyGameAddress/Release/template_WebGL.unity3d
I can see the file is there. Is there something wrong with WWW.LoadFromCacheOrDownload in WebGL? or maybe my url need to be written in a different way?

I am using unity 5.0.0b21.

So I’ve found a way to make this work. I am now setting the URL to be : URL = “Release/” + i_BundleName + “_WebGL.unity3d”;

Instead of having the URL be https://MyGameAddress/Release/template_WebGL.unity3d
it is instead Release/template_WebGL.unity3d. And this work.