Hello,
I’ll start off by saying I created a bug report for this, but am wondering if I’m just doing something wrong possibly. Link to the bug report: http://fogbugz.unity3d.com/default.asp?695346_p3qe18mfg98odaiu
Essentially, the animation in the test demo works fine in the Main scene with no asset bundles. But when I build Main into an asset bundle and load it that way, it has a problem with the AnimationClip objects.
I’m hit with the error: Could not produce class with ID 74. My actual project has a lot of situations where this occurs. Based off of this information: Unity - Manual: YAML Class ID Reference, 74 is the AnimationClip. I do see the .anim being added to the AssetBundle in the logs. Here is the output:
Used Assets, sorted by uncompressed size:
901.4 kb 93.9% Assets/Art/Coin_LD.png
14.8 kb 1.5% Assets/Art/LD_Coin.fbx
4.0 kb 0.4% Assets/Art/CoinBankFill.anim
0.9 kb 0.1% Resources/unity_builtin_extra
0.4 kb 0.0% Assets/Art/Materials/Coin_LD.mat
You can get the test Unity project here if you’re interested: http://tinyurl.com/oxhfu5j
I already did create a bug report, but if anyone knows what may be going on before the bug can be looked at, any info would be greatly appreciated!
Edit: Unity version 5.1.0b5.