WebGL audio spatializer ?

Does anyone know how I could have spatial audio in WebGL ?
Both the Oculus spatialiser and Resonance don’t work since they use DLLs :frowning:
Quite hard to make an actual good WebXR app without any spatial audio

Hello,
please go through the below-mentioned doc. I hope it will help you out:

This does not help answering the question of a spatialized audio implementation for WebGL.
I am a beginner with Unity, but I came across Google Resonance as a solution for implementing spatialized web-compatible audio. However, it’s been deprecated since the 2020 version.
I haven’t been able to find a good solution to this, and I don’t like my immersive 3D WebGL project playing audio sources in mono. It’s incredibly frustrating that there is no clear solution to this.

Check this post , a bug was present since a long time and it has been finally fixed recently.

https://discussions.unity.com/t/878025
https://issuetracker.unity3d.com/issues/on-webgl-player-spatial-audio-3d-sound-settings-does-not-change-direction-from-where-the-sound-is-played

6 months to get this fixed… but still fixed …