I understand that webGL is not officially supported on mobile devices.
When we run our Unity webGL app in Safari/Chrome/etc on an iPad, it works fine until you switch to another app and then come back. Most of the time, from that point on there is no audio. Sometimes there is audio. Very random. Reloading the web page fixes it.
I am assuming that the audio is being paused, but for whatever reason sometimes it does not get resumed.
Does anyone know how to fix this?