WebGL: AudioClip imports with delay

Hello,
I just started importing some audio files into my project when I noticed that they imported with a very high delay on the beginning of the audio clip which doesn’t exist in the source file, this causes the playback to be very delayed and sounds bad.

It appears to have to do with WebGL - switching to Standalone, all of the audio files reimport and the delay goes away. Switching back to WebGL, delay is there again.

Also, on WebGL I get a warning that the import settings don’t match the default for the selected platform, despite never having touched the import settings at all.

Same here… Most likely a bug.

Hm… be great if a Unity dev could chime in.

It’s not a bug, it’s a mp3 issue.

Please check

Huh. That doesn’t seem right. I’ve never had that issue with MP3s before, maybe it has to do with the conversion process?