WebGL audiosource max distance not working

Hi, im using Unity 2019.2.21f1 (because my build for WebGL needs video and its the latest version that supports video for WebGL), and for my videos I have an audio source connected, and i have a custom volume rolloff, and a max distance setup.

In the editor everything works smoothly, but in the local host and in my personal server, but the audio of both videos plays full volume no matter where you are into space, and i don’t know where the problem lies. Can anyone help with this?

I have same issue here looking for solution