WebGl Aura 2 Issues

Hi everyone,

I am building a game as my school project and I’m having lighting issues when trying to use Aura 2. When previewing the game the lighting works as it should but once I export HTML WebGl the lighting from Aura 2 doesn’t show up it just has basic lighting. Am I just exporting this wrong or is Aura 2 not complatible with WebGl?

Any input would be great! If you would like to check out my progress on “Project Brick” you can do so by going to https://projectbrick.hallpaul.com/

I hope to be able to make the game so players can drop in a multiplayer lobby and run around the map picking up bricks to throw at one another. I am a beginner which is why making this game a networked multiplayer game is going to be a challenge.

  1. The Aura 2 manual states that it requires compute shaders.
  2. Unity does not seem to support compute shaders in WebGL, according to this.

So i guess you will have to live without Aura 2.