I’m going to ask a really broad question here : what are the best practices to make a beautiful game in WebGL ?
Here is a bit of details. We’re making a game where the player starts with an empty scene (nothing but UI) and can build, let say, a house. He can create as many wall as he wants, add windows, doors, furniture etc.
In that scenario, we’re finding it hard to get something beautiful because :
We can’t bake lightmaps (nothing is static)
We can’t use reflection probe (where would they be ? the player can create / move eveything)
Gamma space so no HDR
Does anyone have advices ?