WebGL: best way to handle analytics of multiple web host for one game

What is the best way to handle a WebGL game hosted on many portal. I would like to have global stats and “per host” stats.
I think about a custom event fired at start of each session with the url of the host as a parameter and a “Segment” for each portal.

Is it a good approach or is there already something in Unity Analytics to handle that case?

That is exactly the set up I would recommend.

Thanks for your answer, and I deduct that using a similar approach for handling the web browser of the players will be appropriate.

If I were you, I’d think more of making the game better (starting with sounds) rather than worrying about other things :slight_smile:

I think this would be helpful: