Hey! I recently (like 3 weeks ago) started using unity and made this small game called boats! I had a blast making it but so far no one played it and I would love to get some feedback to improve my work.
In this simple free game you control a boat trying to survive in a treacherous sea by killing your opponents and using powerups. (Trust me it ain’t much but it’s honest work)
Hi!! The Game has a fun concept, I would love to see health, and try and make the bombs and boats spawn outside a certain radius of the camera, just so players don’t see boats just pop up. I feel this would make the world feel more infinite.
I love the game! So simple. Especially with the mechanic of the coins and shop after each play. It’s almost a roguelike
My feedback:
Sometimes frustrating when you aim for a coin and miss it because the hitbox is too small / the boats are hard to manoeuvre.
Sometimes frustrating when you are trying to shoot a specific ship, but the aiming is difficult.
How do you kill the really fast ghost ships?!?!
I would love to know where you got the assets from? What do you call this specific asset art style (Cartoony, blocky, rounded edges)? And is it a 3D game with a fixed camera angle?
Hey thank you so much for your feedback !! I’ll make it easier to pick up items in a next update and see if I can come up with something to make aiming less frustrating. Concerning the ghost ship, it can’t be killed for the moment sorry
I made all the assets myself using Blender and don’t really know how to call this artstyle. Low poly maybe ? And for the camera yes it’s a 3D game with an orthographic camera at a fixed angle.
Once again thank you for your review! I find it very motivating!
Quick question, what do the lemons do? Are they just for improving your high score? It’s not really explained anywhere.
I had another thought while i was reading your reply… When I miss a coin, or want to kill a ship that is either behind me or has just passed me, i need to turn around. But this can take a long time and leaves me vulnerable to other ships… Do you think it could improve the gameplay if you can turn faster when you slow down? Just an idea
It could also be really cool if you could drop a bomb in your wake that explodes after a few seconds. That way you can get pesky ships off your tail.
Hey! It’s true maybe I should include a short description of each item in the menu. The lemons make you faster and smaller making the beginning of the game more interesting.
Regarding the speed at which you can turn I tried to keep the movement similar to real boats but it’s true that it makes killing enemies behind you quiet hard. That’s why I absolutely love your idea of dropping bombs behind ! I think ot could make the gameplay much better