Im trying to publish my game into facebook game platform without any integration with facebook service.
But im getting that issue when the game is not loading or\and the fb load animation is not going away.
```
[UnityCache] indexedDB database could not be opened
Failed to load resource: the server responded with a status of 404 ()
[UnityCache] 'https://apps-1.apps.fbsbx.com/instant-bundle/1/1/Build/fb_new_try.data.gz' request failed with status: 404
```
Might sound like a stupid question but didn’t see it in your original post.
I assume the build loads properly on non-FB servers (locally)? From your 2nd post, it just seems like it can’t find the data.gz. I am not familiar with FB but are you sure GB supports .gz files and doesn’t strip them from the upload?
Actually seems like fb engine is repacking my original file to gz or something. Because I’ve used zip and only zip supported AFIK for app uploads. And I dont have any .gz inside of my zip