The crash on OSX Chrome:
Invoking error handler due to Uncaught RangeError: Maximum call stack size exceeded
SV-fast-opt.js:1 Uncaught RangeError: Maximum call stack size exceeded
SV-fast-opt.js:1 asm.Math SV-fast-opt.js:246 (anonymous function)
debug.js:3258 domReady
It works on OSX Firefox and Windows Chrome & Firefox. Only OSX Chrome does not load.
Are there known issues here or should this be working?
This has been a problem since we started working on the webGL build in beta14. I’ve now tried with beta17 and it’s still happening.
Build settings:
- optimization level fast
- explicitly thrown exceptions only
- api level: .net 2.0 subset
- stripping: strip byte code
I can’t test optimization level “fastest” because of unity 5 beta 14 webgl error - Unity Engine - Unity Discussions
I’m not using any special version of Chrome on OSX, right now it’s version 39.0.2171.95 (64-bit)