On my cloud build project the WebGL version doesn’t build - it says the build was cancelled (“This build was automatically canceled by the Cloud Build service”) and to contact support. As I’m on a personal license (bootstrapping startup), support says I can’t open a ticket.
The odd thing is it says both “Build was canceled” and “publishing finished successfully.” but I’m assuming the former as there appears to be nowhere to download the build.
Anyone had a similar issue? With maybe a solution?
Thanks
Dave
Build: Unity Cloud, WebGL, set to use latest versions of everything (not beta)
Here are the last few lines of the log…
47473: [Unity] Invoking il2cpp with arguments: --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” <… huge line of parameters snipped out>
47474: Build was canceled
47475: /BUILD_PATH/.mason/buildpacks/unity/bin/…/libs/functions.sh: line 13: 3273 Terminated: 15 “${unity_args[@]}”
47476: ! build of ‘aml-full-webgl’ failed. SIGTERM
47477: Publishing build 5 of e3ct/e3ct for target ‘aml-full-webgl’…
47478: publishing finished successfully.
47479: postbuildstatus finished successfully.
47480: Finished: CANCELED
47481: ********************************************************************************
47482: This build was automatically canceled by the Cloud Build service. This usually
47483: happens when log output stops for an extended period of time. If you suspect
47484: this is due to a problem with the Cloud Build service, please contact support.
47485: Unity ID
47486: ********************************************************************************