WEbGL build doesn't even closely match editor

This is the web build
http://puu.sh/vFNRs/4ace97c66b.png

This is the Editor

http://puu.sh/vFNQt/698e8e0a93.png

What am I doing wrong here? Why don’t they even get close. Makes it almost impossible to get the results I am looking for

Are you using Realtime GI? I believe that is not supported in WebGL

I am, because if i use baked maps, I get really bad shadow splotches.

as @jRocket mentioned, realtime GI is not currently supported on WebGL

See Unity - Manual: WebGL graphics

well i have read all those. doesn’t really help, why baked maps are crap…

What exactly do you mean by “shadow splotches”?
Could you provide a screenshot?

http://puu.sh/vH8Go/c2cd98d7df.png

Hmmm… if I’m not mistaken that’s what happens when your objects do not have lightmapping UV coordinates created for them. Make sure to check “Create Lightmap UVs” in the inspector-settings of all your mesh-files (some objects seem to already have correct UVs - like the chairs and the stove).

I have been through hundred pages of search. Been there, done that.

I do appreciate your responses…

Can you explain what exact type of lighting build happens, if I have only realtime selected and hit the build lightmap button? Because that does work on WebGL builds… It’s just difficult to find the right sweet spot on the build, but shadows/lights they all work.

Cool looking scene, how are you generating the menus, is it a unity asset form the asset store? which?

The menu is my own design

Looks nice, maybe you can consider making it an asset in the asset in the asset store? i would buy it. I need menu really bad! The one i got from asset store when you click on it, what ever is behind it gets clicks also, and it has some other problems too!

Sadly we will not be.