Hello,
I am developing a WebGL application with Unity. I want to download a file from a remote web-service to by using WebGL application to user’s local machine. Is it possible ?
I’ve tried using WWW class to send the download request, when I get the response, I’ve tried to write it to a file. This works on Unity Editor version. However WebGL build does not save anything to anywhere with this way. How can this be achieved ?
Thanks in advance.