WebGL Build Error. All Sprite Images Turned into White Squares After Build

Hi, I’m new to WebGL and wanted to ask if I have missed a step regarding WebGL Build. In the editor the game run just fine but after building it, all of the textures suddenly gone.

Here’s a ss on what it looked like including the error. As you can see in the error image below, the button is still there but it just won’t show the texture.

Here’s the error code:

Unknown error occurred while loading 'sharedassets0.assets'.

_JS_Log_Dump @ 1.0.1.9.framework.js.gz:2
$func6116 @ 1.0.1.9.wasm.gz:0x3266bb
$func6118 @ 1.0.1.9.wasm.gz:0x32683f
$func6113 @ 1.0.1.9.wasm.gz:0x326563
$func6112 @ 1.0.1.9.wasm.gz:0x325db1
$func6870 @ 1.0.1.9.wasm.gz:0x370559
$func6859 @ 1.0.1.9.wasm.gz:0x36f070
$func6670 @ 1.0.1.9.wasm.gz:0x35723d
$func6669 @ 1.0.1.9.wasm.gz:0x356e0a
$func6656 @ 1.0.1.9.wasm.gz:0x35561a
$func6653 @ 1.0.1.9.wasm.gz:0x355147
$func6652 @ 1.0.1.9.wasm.gz:0x355106
$func701 @ 1.0.1.9.wasm.gz:0x1147b4
$func9512 @ 1.0.1.9.wasm.gz:0x433839
$func13429 @ 1.0.1.9.wasm.gz:0x5caac1
$func13509 @ 1.0.1.9.wasm.gz:0x5d8097
$func13432 @ 1.0.1.9.wasm.gz:0x5caeee
$func13648 @ 1.0.1.9.wasm.gz:0x5edc78
$func13647 @ 1.0.1.9.wasm.gz:0x5ed5b9
$func13430 @ 1.0.1.9.wasm.gz:0x5cace1
$func13415 @ 1.0.1.9.wasm.gz:0x5c9098
$func13388 @ 1.0.1.9.wasm.gz:0x5c3916
$func13386 @ 1.0.1.9.wasm.gz:0x5c2b26
$func13355 @ 1.0.1.9.wasm.gz:0x5c1ee0
$func13045 @ 1.0.1.9.wasm.gz:0x59ce61
$func13045 @ 1.0.1.9.wasm.gz:0x59ce76
$func13040 @ 1.0.1.9.wasm.gz:0x59c9fb
$func13033 @ 1.0.1.9.wasm.gz:0x59ac72
$func13183 @ 1.0.1.9.wasm.gz:0x5abf72
$dynCall_vi @ 1.0.1.9.wasm.gz:0x27309b7
(anonymous) @ 1.0.1.9.framework.js.gz:2
dynCall @ 1.0.1.9.framework.js.gz:2
dynCall_wrapper @ 1.0.1.9.framework.js.gz:2
wrapper @ 1.0.1.9.framework.js.gz:2
(anonymous) @ 1.0.1.9.framework.js.gz:2

Anyone knows what the issue is?

Oh and here’s my config

<IfModule mod_mime.c>
    RemoveType .mem
    RemoveType .data
    RemoveType .unity3d
    RemoveType .jsbr
    RemoveType .membr
    RemoveType .databr
    RemoveType .unity3dbr
    RemoveType .jsgz
    RemoveType .memgz
    RemoveType .datagz
    RemoveType .unity3dgz
    AddType application/octet-stream .mem
    AddType application/octet-stream .data
    AddType application/octet-stream .unity3d
    AddType application/octet-stream .jsbr
    AddType application/octet-stream .membr
    AddType application/octet-stream .databr
    AddType application/octet-stream .unity3dbr
    AddType application/octet-stream .jsgz
    AddType application/octet-stream .memgz
    AddType application/octet-stream .datagz
    AddType application/octet-stream .unity3dgz

    # The following lines are required for builds without decompression fallback, compressed with gzip
    RemoveType .gz
    AddEncoding gzip .gz
    AddType application/gzip .data.gz
    AddType application/wasm .wasm.gz
    AddType application/javascript .js.gz
    AddType application/octet-stream .symbols.json.gz

    # The following lines are required for builds without decompression fallback, compressed with Brotli
    RemoveType .br
    RemoveLanguage .br
    AddEncoding br .br
    AddType application/octet-stream .data.br
    AddType application/wasm .wasm.br
    AddType application/javascript .js.br
    AddType application/octet-stream .symbols.json.br

    # The following line improves loading performance for uncompressed builds
    AddType application/wasm .wasm

    # Uncomment the following line to improve loading performance for gzip-compressed builds with decompression fallback
    AddEncoding gzip .unityweb

    # Uncomment the following line to improve loading performance for brotli-compressed builds with decompression fallback
    # AddEncoding br .unityweb

</IfModule>