Failed running “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe” “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc” @“E:/dev/GardenQuest/Unity/2.0/5.0Tests/Assets/…/Temp/emcc_arguments.resp”
stdout:
stderr:
warning: unresolved symbol: glFlushMappedBufferRange
warning: unresolved symbol: glGetInternalformativ
warning: unresolved symbol: tcflush
warning: unresolved symbol: pthread_create
warning: unresolved symbol: _Z15VerifySignatureNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEES5_i
warning: unresolved symbol: _ZN4FMOD13DSPConnection6setMixEf
warning: unresolved symbol: glUnmapBuffer
warning: unresolved symbol: glGetStringi
warning: unresolved symbol: glProgramBinary
warning: unresolved symbol: glMapBufferRange
warning: unresolved symbol: glGetProgramBinary
warning: unresolved symbol: glCopyBufferSubData
Traceback (most recent call last):
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc”, line 1562, in
flush_js_optimizer_queue()
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc”, line 1468, in flush_js_optimizer_queue
run_passes(chunks[0], title, just_split=False, just_concat=False)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc”, line 1441, in run_passes
final = shared.Building.js_optimizer(final, passes, jcache, debug_level >= 4, js_optimizer_extra_info, just_split=just_split, just_concat=just_concat)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\shared.py”, line 1663, in js_optimizer
ret = js_optimizer.run(filename, passes, NODE_JS, jcache, debug, extra_info, just_split, just_concat)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 559, in run
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\tempfiles.py”, line 39, in run_and_clean
return func()
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 559, in
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, jcache, source_map, extra_info, just_split, just_concat))
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 444, in run_on_js
if not use_native(passes, source_map) or not get_native_optimizer():
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 171, in get_native_optimizer
return get_optimizer(‘optimizer.exe’, [ ], ignore_build_errors)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 155, in get_optimizer
return shared.Cache.get(name, create_optimizer_cmake, extension=‘exe’)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\cache.py”, line 36, in get
temp = creator()
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten\tools\js_optimizer.py”, line 107, in create_optimizer_cmake
proc = subprocess.Popen([‘cmake’, ‘-G’, cmake_generator, ‘-DCMAKE_BUILD_TYPE=’+cmake_build_type, shared.path_from_root(‘tools’, ‘optimizer’)], cwd=build_path, stdin=log_output, stdout=log_output, stderr=log_output)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\subprocess.py”, line 711, in init
errread, errwrite)
File “C:\Program Files\Unity 5.1.0b4\Editor\Data\PlaybackEngines\webglsupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\subprocess.py”, line 948, in _execute_child
startupinfo)
WindowsError: [Error 2] The system cannot find the file specified
UnityEditor.HostView:OnGUI()