Hi everyone, I’m trying to port my Unity Web Player project over to WebGL, but I’m recieving two errors in the export process that I haven’t been able to figure out…
Build Error 1
Win32Exception: ApplicationName='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe"',
CommandLine='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o
"C:/Users/Derrick/Gambit Games Dropbox/Dropbox/Scrum Hero Digital App/Scrum Hero Unity Project/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc"
@"C:\Temp\tmp120c6172.tmp"', CurrentDirectory='C:/Users/Derrick/Gambit Games Dropbox/Dropbox/Scrum Hero Digital App/Scrum Hero Unity Project/Assets/../Temp/EmscriptenWork'
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)
NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:42)
NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable`1 sources, System.String outfile)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable`1 sources, IEnumerable`1 includePaths, Boolean exceptionSupport)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:290)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Build Error 2
Error building Player: Win32Exception: ApplicationName='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe"',
CommandLine='"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o
"C:/Users/Derrick/Gambit Games Dropbox/Dropbox/Scrum Hero Digital App/Scrum Hero Unity Project/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc"
@"C:\Temp\tmp120c6172.tmp"', CurrentDirectory='C:/Users/Derrick/Gambit Games Dropbox/Dropbox/Scrum Hero Digital App/Scrum Hero Unity Project/Assets/../Temp/EmscriptenWork'
Is there a recommended way to find out where/why WebGL builds fail when the error isn’t immediately obvious?