Hi,
I’m trying to build my game for webgl to publish to facebook.
Here are the 3 error logs when trying to build . Please help, thanks.
Error1
Failed running D:\Program Files\Unity5.5.0p3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\Users\Hakan\Documents\deadly-arena-zombies\Assets /…/Temp/StagingArea/Data\Native\build.js” --cachedirectory=“C:\Users\Hakan\Documents\deadly-arena-zombies\Assets..\Library/il2cpp_cache” --compiler-flags=“-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags=”-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=1 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=268435456 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js” --js-pre=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js” --js-pre=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js” --js-pre=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\ExceptionLogger.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js” --js-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js” --js-libraries=“C:\Users\Hakan\Documents\deadly-arena-zombies\Assets\Plugins\WebGL\GameSparks.jslib” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“D:\Program Files\Unity5.5.0p3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc” --additional-libraries=“C:\Users\Hakan\Documents\deadly-arena-zombies\Assets\Plugins\Android\AN_Res” --map-file-parser=“D:\Program Files\Unity5.5.0p3\Editor\Data\Tools\MapFileParser\MapFileParser.exe” --extra-types.file=“D:\Program Files\Unity5.5.0p3\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\ES2.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\DOTween.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\UnityEngine.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\Mono.Security.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\mscorlib.dll” --assembly=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\Managed\System.dll” --generatedcppdir=“C:\Users\Hakan\Documents\deadly-arena-zombies\Temp\StagingArea\Data\il2cppOutput”
stdout:
il2cpp.exe didn’t catch exception: System.ArgumentException: Cannot specify directory “C:\Users\Hakan\Documents\deadly-arena-zombies\Assets\Plugins\Android\AN_Res” as an additional library file.
Parameter name: --additional-libraries
at Unity.IL2CPP.Building.BuildingOptions.Validate()
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled Exception: System.ArgumentException: Cannot specify directory “C:\Users\Hakan\Documents\deadly-arena-zombies\Assets\Plugins\Android\AN_Res” as an additional library file.
Parameter name: --additional-libraries
at Unity.IL2CPP.Building.BuildingOptions.Validate()
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.HostView:OnGUI()
Error2
Exception: D:\Program Files\Unity5.5.0p3\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
Error3
Exception: D:\Program Files\Unity5.5.0p3\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 arguments, System.Action1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()