Building for PC works fine but WebGL doesn’t work for some reason, here’s the error.
Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.19f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @“C:/Users/21004570/If You Don’t See It, It Doesn’t Exist/Temp/StagingArea/Data/Managed/response.rsp”
stdout:
Fatal error in Unity CIL Linker
System.IO.FileNotFoundException: Could not find file ‘C:\Users\21004570\If You Don’t See It’.
File name: ‘C:\Users\21004570\If You Don’t See It’
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.OpenUrl()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
at System.Xml.XPath.XPathDocument…ctor(String uri, XmlSpace space)
at Unity.Linker.UnityDriver.ParseArguments(UnityPipeline p, UnityLinkContext context, ArrayList custom_steps, Boolean usingCustomLogger, I18nAssemblies& assemblies)
at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <97ba64834c8f4edc84e3d8e30b04f122>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)