Building webGL works fine once, but after the first build, if I try to build again. I get this error. It only goes away and builds successfully if I restart my computer. Any ideas?
Failed running "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc" @"D:/Crystal Fountains/Crystal/WaterLab Unity/WaterLab/Assets/../Temp/emcc_arguments.resp"
stdout:
stderr:
warning: unresolved symbol: glProgramParameteri
warning: unresolved symbol: glFlushMappedBufferRange
warning: unresolved symbol: glGetInternalformativ
warning: unresolved symbol: pthread_create
warning: unresolved symbol: _ZN4FMOD13DSPConnection6setMixEf
warning: unresolved symbol: glUnmapBuffer
warning: unresolved symbol: glGetStringi
warning: unresolved symbol: glProgramBinary
warning: unresolved symbol: glMapBufferRange
warning: unresolved symbol: glGetProgramBinary
warning: unresolved symbol: glCopyBufferSubData
Traceback (most recent call last):
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc", line 1540, in <module>
flush_js_optimizer_queue()
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc", line 1447, in flush_js_optimizer_queue
run_passes(chunks[0], title, just_split=False, just_concat=False)
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc", line 1420, in run_passes
final = shared.Building.js_optimizer(final, passes, debug_level >= 4, js_optimizer_extra_info, just_split=just_split, just_concat=just_concat)
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1578, in js_optimizer
ret = js_optimizer.run(filename, passes, NODE_JS, debug, extra_info, just_split, just_concat)
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 520, in run
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 39, in run_and_clean
return func()
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 520, in <lambda>
return temp_files.run_and_clean(lambda: run_on_js(filename, passes, js_engine, source_map, extra_info, just_split, just_concat))
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\js_optimizer.py", line 435, in run_on_js
filenames = pool.map(run_on_chunk, commands, chunksize=1)
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 250, in map
return self.map_async(func, iterable, chunksize).get()
File "C:\Program Files\Unity 5 f4\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\lib\multiprocessing\pool.py", line 554, in get
raise self._value
AssertionError: Error in optimizer:
UnityEditor.HostView:OnGUI()