WebGL build exception on startup in Chrome, no stacktrace?

Hello!

I’m currently making a WebGL build of a project, by default without any exception handling this build runs flawlessly on Edge and Firefox, but throws an exception while still in the loadscreen on Chrome.
When I rebuild with full exception handling with stacktrace, I don’t get any mention about the expected exception at all. Anyone have a clue what might be going on here and how I could possibly log the exception somehow?

Do you have a try/catch somewhere? Could be that with exception handling on, the exception get’s caught and not logged.

But wouldn’t the exception not be thrown then either way?

Edit: either way, I’ve scanned through our code and no try/catches to be found as far as I can tell.