WebGL build: Failed to present D3D11 swapchain

Hello, I am at early stage of development and my scene should not generate this much GPU load, but the app crashes after scene change with the following error message:
8013044--1031327--upload_2022-4-1_19-28-17.png
Full Stack editor log:

Collecting Enlighten data
Assertion failed on expression: ‘hrDetail != S_OK’
0x00007ff72f9ce73c (Unity) StackWalker::GetCurrentCallstack
0x00007ff72f9d5d39 (Unity) StackWalker::ShowCallstack
0x00007ff73076650c (Unity) GetStacktrace
0x00007ff7311c36a7 (Unity) DebugStringToFile
0x00007ff7311c33c2 (Unity) AssertImplementation
0x00007ff72f11c5f0 (Unity) D3D11Window::EndRendering
0x00007ff73115dd69 (Unity) GfxDeviceWorker::RunCommand
0x00007ff73115fa0d (Unity) GfxDeviceWorker::RunExt
0x00007ff73115fb28 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007ff72f7b0f76 (Unity) Thread::RunThreadWrapper
0x00007ff8eabd54e0 (KERNEL32) BaseThreadInitThunk
0x00007ff8eb14485b (ntdll) RtlUserThreadStart
Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see Timeout Detection and Recovery (TDR) - Windows drivers | Microsoft Learn).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.
0x00007ff72f9ce73c (Unity) StackWalker::GetCurrentCallstack
0x00007ff72f9d5d39 (Unity) StackWalker::ShowCallstack
0x00007ff73076650c (Unity) GetStacktrace
0x00007ff7311c36a7 (Unity) DebugStringToFile
0x00007ff72f11c669 (Unity) D3D11Window::EndRendering
0x00007ff73115dd69 (Unity) GfxDeviceWorker::RunCommand
0x00007ff73115fa0d (Unity) GfxDeviceWorker::RunExt
0x00007ff73115fb28 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007ff72f7b0f76 (Unity) Thread::RunThreadWrapper
0x00007ff8eabd54e0 (KERNEL32) BaseThreadInitThunk
0x00007ff8eb14485b (ntdll) RtlUserThreadStart

I was googling this error, and tried different solutions from this forum (e.g. updating drivers, force gpu to be available in chrome, change api levels, modifying other build settings), but nothing helped me unfortnately.

Unity version 2020.3.32f1

Please advise

I’m having this issue too. I can’t remember if it was with all my projects but I did just get it while using 2020.3.33f1 and just clicking on a select dropdown for an input.

I also get a flashing black 1s then normal for 1s screen until I reboot.