I get 2 errors; I have tried deleting the Library/Bee folder complety and have reinstalled unity completly and keep getting the same errors.
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <11d97693183d4a6bb35c29ae7882c66b>:0)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Unity.Play.Publisher.Editor.PublisherBuildProcessor:OpenBuildGameDialog(BuildTarget) (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:178)
Unity.Play.Publisher.Editor.PublisherWindow:OnWebGLBuildTargetSet() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:748)
Unity.Play.Publisher.Editor.PublisherWindow:OnCreateABuildClicked() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:509)
Unity.Play.Publisher.Editor.<>c__DisplayClass75_0:b__0() (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:627)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
and
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
emcc2: error: C:\Users\APELS~1\AppData\Local\Temp\tmpkrvzeb88GameAssembly.a
C:\Users\APELS~1\AppData\Local\Temp\tmpiyk3ka4xWebGLSupport_AccessibilityModule_Dynamic.a: No such file or directory (“C:\Users\APELS~1\AppData\Local\Temp\tmpkrvzeb88GameAssembly.a
C:\Users\APELS~1\AppData\Local\Temp\tmpiyk3ka4xWebGLSupport_AccessibilityModule_Dynamic.a” was expected to be an input file, based on the commandline arguments provided)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
Unity.Play.Publisher.Editor.PublisherBuildProcessor:OpenBuildGameDialog (UnityEditor.BuildTarget) (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:178)
Unity.Play.Publisher.Editor.PublisherWindow:OnWebGLBuildTargetSet () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:748)
Unity.Play.Publisher.Editor.PublisherWindow:OnCreateABuildClicked () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:509)
Unity.Play.Publisher.Editor.PublisherWindow/<>c__DisplayClass75_0:b__0 () (at Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:627)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)