Hello, everyone!
I recently got back to WebGL development and I upgraded an existing project from Unity 2019 to Unity 2023. The way the client has the build pipeline set up is that I upload the build files to a GitHub repo and then run the build deployment through the Jenkins pipeline.
However, the previous files in the existing builds in the repo (which the previous dev made) have extensions like .data.unityweb, .wasm.code.unityweb, .wasm.framework.unityweb. When I make the new builds in Unity 2023, I no longer get these extensions, I get only .data, .framework, .wasm.
- Is this due to the new Unity version or am I missing something in the build settings?
- Will this effect the Jenkins script running in the background? Is is looking for the long extension?
Thanks in advance!