WebGL build has poor performance on MAC

Hello,
I have a 2D Game built for web, and people who played it on MAC, using Safari or Chrome, reported poor performance, it’s like… way worse than on Windows.

I have searched around but I found little informations about this case,
I have tried setting config.devicePixelRatio to 1 in template file, but there isn’t any significant changes.

I also use this to test: WebGLPerformanceText

  • Window: 60 FPS
  • MAC: 12 ~ 16 FPS

Is there any ways to improve this? is there any MAC-specific settings that I can use?

What kind of Mac? Does it run this much faster on Windows on a comparable device, ie a notebook with integrated Intel graphics?

Macs will generally be slower when rendering games and more so in WebGL because that’s not treated well by Apple since it’s a potential threat to their app ecosystem.

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