I create a WebGl build an face the following error how can i resolve this issue if any one of you know kindly help me.
Building Library\Bee\artifacts\WebGL\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\2022.3.6f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\8166556260040387308.rsp
Fatal error in Unity CIL Linker
System.IO.FileNotFoundException: Could not find file 'D:\Unity Projects\Instructor Task 5.1'.
File name: 'D:\Unity Projects\Instructor Task 5.1'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.OpenUrl()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space)
at Unity.Linker.UnityDriver.ParseArgumentsNormalMode(LinkRequest linkerOptions, UnityPipeline p, UnityLinkContext context, ArrayList custom_steps, Boolean usingCustomLogger, I18nAssemblies& assemblies)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
Unity.Play.Publisher.Editor.PublisherBuildProcessor:OpenBuildGameDialog (UnityEditor.BuildTarget) (at ./Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherBuildProcessor.cs:178)
Unity.Play.Publisher.Editor.PublisherWindow:OnWebGLBuildTargetSet () (at ./Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:748)
Unity.Play.Publisher.Editor.PublisherWindow:OnCreateABuildClicked () (at ./Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:509)
Unity.Play.Publisher.Editor.PublisherWindow/<>c__DisplayClass75_0:<SetupButton>b__0 () (at ./Library/PackageCache/com.unity.connect.share@4.2.3/Editor/PublisherWindow.cs:627)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)